I don't play very many video games these days, but when I do I tend to stick to a few genres, and probably my favorite genre has been for a while the JRPG. A good JRPG often doesn't require great physical dexterity or reflexes to play, involves tactical strategy and choices, and has a long sprawling plot that is entertaining to unveil. In particular, I was introduced last year to the "Trails" series ("Kiseki" in Japan), a series of JRPGs popular in Japan that took a long time to come over to America -first as PSP games and then later as PC ports.
I loved the first two games in the series, Trails in the Sky and its sequel Trails in the Sky SC, when I played them last year, with SC being a particular favorite of mine. The third game in the Trails in the Sky subseries ("Cleverly" titled "Trails in the Sky The Third") came out in May of this year, and was also a blast to play, even if it was kind of a step back form SC. Now, as of 2 weeks ago, the american localizer of the series has ported the second (3rd in Japan, but 2nd to come here) Trails series to PC - it was originally on PS3: Trails of Cold Steel. If you've noticed my book reviews slowing down on this blog the last two weeks, it was because I was distracted tearing through this game in around 75 hours.
The good news is that Trails of Cold Steel is still pretty good if you like JRPGs. Like Trails in the Sky it is a sprawling JRPG with LOTS of minor characters, many of whom have their own stories in the background that you can discover through optional dialogue as the game goes on. The battle system is very similar to Trails in the Sky with a few tweaks that have some pluses and minuses and the story is mostly great. The issue for me is that the game rarely presents you with particularly challenging battles and the "free day" of school to start each chapter is kind of a drag. As a result still prefer the Trails in the Sky series so far, although maybe that opinion will change when this game's sequel comes out for PC later this year.
More detailed review after the jump: