Anyone who follows me on social media or this blog and sees my rare video game playthrough talk may know two things: one I love JRPGs and two, I rarely play anything that is a major new game, with most of my gaming over the last few years being dedicated to the Trails series. But I follow a bunch of people in the video game sphere, and they would not stop talking and hyping Clair Obscur, a brand new RPG, with inspirations from Final Fantasy, that was released by a brand new French Studio to massive critical and seemingly financial success. And so, with a gaming laptop that was only a year old, I decided to give it a try, even despite some things that I suspected would cause me to not be in love with the game - particularly the game's reliance upon reflex-based dodge and parry mechanics in the middle of its Turn Based Gameplay.
I'm pretty glad I did, despite the dodge and parry mechanics being a major issue for me (as I'll go into later, I basically eschewed the tighter parrying mechanics entirely and tried to just get by with dodging and by using various other techniques to limit the damage from failing to dodge). Clair Obscur has a largely really great story (I think the ending is a failure, but everything leading up to it, especially the characters and plot development is excellent) and combines that with largely excellent gameplay that kept me enraptured....I picked this one up under the promise that the game was on the shorter scale for JRPGs and only 30 hours long and probably played closer to 70 hours since I did an extremely large percentage of the side content. The battle system is largely excellent, even if it does get to insanely unbalanced in the final act (a problem in a lot of JRPGs, such as my favorite series Trails), and much of the way the game works is intriguing and rewards someone who just wants to find one more thing to keep the game going. There's a lot of things that don't work in the gameplay as well, many of which feel like the things a more experienced game maker might've fixed, but the complaints are - except for one bit - mostly minor annoyances that I forgot about a short time after getting past them. This game is highly acclaimed and for largely good reason, so I definitely recommend it.
More specifics after the jump - note that I won't be talking graphics or music really down below as those aren't my things, but the graphics here are very good (even if I found them a bit too dark for my taste at times) and the soundtrack is incredibly French but also incredibly excellent and I have been listening to the OST for quite some time.