Fight, Magic, Items is a non-fiction history book detailing the history of a specific sub-genre of video game: the JRPG, or Japanese Role Playing Game. This involves Moher going back to the genre's roots in Western video/computer games and fantasy and science fiction media that influenced the genre's first Japanese creators to make their games for the NES and other consoles, before the genre began to take off on its own. The book spends a lot of time dealing with the Final Fantasy and Dragon Quest/Warrior series, as some of the more major JRPG titles, and the book especially is interested in Western reactions to JRPGs and the struggles it has been sometimes for JRPGs to be localized and brought over to North America and Europe.
As a huge fan of JRPGs, although one who came into the genre later than Moher (my first JRPG came on the PS1 in Legend of Legaia, with my first completed JRPG being Final Fantasy X), I was really interested in the subject, and as I'll detail below, Moher does a really good job going through a chronological and not chronological narrative of how they came about and how the genre has evolved and is still evolving. There's a bunch of things Moher doesn't get into that I wish he had, but Fight, Magic Items is still a really interesting history for those who are fans of the genre.
Note: I read this in audiobook form. This can be a little awkward as I believe the print book has frequent little inserts in which the book quickly describes various JRPG titles that come up in the narrative which the book doesn't have time to go in depth about. In the audiobook, these inserts are dealt with by the audiobook reader interrupting the narrative to narrate the inserts, and if you're not aware of what's going on and paying attention it can be a bit confusing when a long bit of narration about one part of JRPG history - and a specific game in general - is interrupted for 30 seconds for a brief description of another game...only for the narrative to just go back to the first game. The reader is good mind you, but I suspect between pictures and these inserts you lose something not reading this book in print.





